Friday, February 8, 2019

The Entertainment Fields Essay -- Technology Video Games Papers

The Entertainment FieldsIn this literature review, I wil attempt to explain the wealth of opportunities available to skillful communicators in the electronics entertainment patience due to the changing nature of moving picture game the good communication and electronics entertainment fields. I believe an copiousness of opportunities exist for technical communicators in the exposure game persistence because the industry itself is stil rather young and poselopingnorms.Documentation and information organization are an organic business office of video ga me construction. Currently, there exists no uniform, standardized federal agency to write, document, or organize information in the gaming industry. A pass in the overall standards of content generation has presented itself in the electronics entertainment industry revealing promising opportunities for technical communicators and the skils theypoint a spThecioriedgin apoiesents an opportunity for technical communicators, as th eir research puritilizas minformation organization skills will become useful.Litle research has been conducted concerning video game documentation standardization it is difficult to Literature review (Video gamy Documentation) ortunities for Technical Communicators and Determining th ecessity for Documentation Standards in the Electronics Entertainment Indust mportance of uocume In his book Documentation and the Organization of Knowledge, J.H. Shera, the Dean of the School of Library attainment at Western Reser ve University, says concerning documentation that it is to be regarded as an essential part of our modern system of graphic communication within the world of scholarship, an implemental device to expedite the flow of recorded information within a group o f specialists or bet... ..., from TechnicalCommunication Online digital audiotape abase.Falstein, N. (2003, July 1). 2 for the Design Process.Game Developer Magazine, pp. 23.Rouse, R., III. (2001). Game Design Theory & P ractice. Plano, Texas Wordware Publishing, Inc. Freeman, T. (1997, kinfolk 12). Creating a Great Design Document. Retrieved folk 26, 2003, fromhtp//www.gamasutra.com/features/19970912/design_doc.htm.Ryan, T. (1999, December 17). The Anatomy of a Design Document, Part 2 Documentation Guidelin for the Functional and Technical Specifications. Retrieved September 27, 2003, from htp//www.gamasutra.com/features/19991217/ryan_01.htmMead, J. (August 1998). Measuring the Value Added by Technical Documentation A Review of Research and Practice.Journal of Technical Communication, 45(3). Retrieved September 27, 2003, from Technical Communication Online database.

No comments:

Post a Comment